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IMPORTANT: SEND ME FEEDBACK. THIS IS FINAL BETA RELEASE AND I WANT YOUR OPINION. SEND ME INFO ON, WHAT YOU THINK ABOUT WEAPON PLACEMENT, AMMO PLACEMENT, ANY MISTAKED YOU NOTICE, INFO ON HOW WELL BOTS DO, ETC. HELL, JUST SEND ME ANY OLD INFO OR IDEAS YOU WANT. I DO LISTEN, MANY OF CHANGES MADE FROM PRIOR VERSION WERE SUGGESTIONS MADE BY BETA TESTERS.  

Title                   : Mikie's Room (Final Beta)
Date                    : april 15, 2001 
Filename                : mikiesroom.pk3
Game			: Quake3
Author                  : Mikie 

Email Address           : thage@softhome.net
			
Website                 : anyone want to make me one? :)

Description             : My wife's and my Room. It's a fair duplicate.
			: No, we don't actually have the doll house
			: but I wanted to do some complex brush work.  
			: This is a Mouse Quake type level.
			: This is a beta, there is still much work to be
                        : done on it. I want feed back, PLEASE email 
                        : me with your thoughts. 
			 
			: Like all mouse quake levels, This one has high R-speed.
			: I recommened a 500 mhz plus CPU and a G-Force, G-Force 2, 
			: or ATI Raidion card to run it. I have however managed to 
			: play this level on 500 mhz AMD K6-2 with pci tnt2 video card.
			: If you don't have the FPS try lowering your texturing level
			: in the Q3 System options. This level uses a lot of texture memory.			
                       
Other Levels		: This is my first. 

Additional Credits to   : id software and Q3radiant team. 
			: Bubba - bubba@planetquake.com - http://www.planetquake.com/bubba/
                          It was Bubba's tutorials and the Q3Radiant Manual that made this
                          level possible. Ceiling Fan prefab by Bubba(only prefab used in level).
			: Ente - mail@padman.de - http://www.padmaps.de/
                          Ente is the master of Mouse Quake levels and his work inspired 
                          this level. I also used about 8 textures from Ente levels when 
                          making this level. The basic wood textures are his work. The computer
		  	  screen in my level is modfied shader of his. Teleporting wall outlets
			  idea and wall outlet texture by Ente.
			: Louie "KnightBK" Doulias - knightbk@home.com - http://www.og-world.com/bkp/
			  Used his glass tutorial and textures. The shaders didn't actually work and 
			  were modified by myself.
			: Unknown author 
			  The cloud shader is a modfication of of textures and shaders from 
          	          a level by THS - ebola@freakmail.de. He got it from someone else.
                          If you the orginal author of these textures email me and I will 
			  include you in the Credits.
			: Jim Collins - jim@printmini.com - http://www.printmini.com/
			  The doll house in my level was inspired by an actual doll house jim built.
			  Check it out at his website. His looks better than mine. :)  I also used
			  various textures from his site including the wallpaper, map. 
			: Mike Steeves - msteeves@istar.ca - http://home.istar.ca/~msteeves/
			  Mike designed the suncatchers that are hanging in the window.
			: Iikka "Fingers" Keranen - fingers@mail.planetquake.com
                          www.digital-eel.com/surface/ 
			  Used a total of three of Finger's textures including the roof on the house.
			: Spog - Used one texture from a level by Spog. He didn't include a readme
			  in the level so I don't know his email address or website. 
			: My wife for putting up with me. This level is dedicated to her.	
			: Ted Stanfield - Beta testing.
			: I think that's everyone, If you notice something in the level that you
			  contributed, email me and I will include you in the read me. 
			

Changes Notes:          : Three secret room and an easter egg.
			: Added many custom sounds.
			: Added more ammo
			: Added flight power-up. (requires rocket jump)
			: Added objects for extra cover under doll house
			: Misc new stuff to make the room more pretty.
			: Railgun has been hampered. It spawns with only 2 shots. This was done to give
			  the level some balance against snipers. There is extra rail ammo about the level
		          buy snippers will have to work a little harder. 
			: fixed misc texture errors. 
			: Added working doors and windows to doll house and desk.
			: All jump pad have been tweaked so they don't throw you into the walls.		  			: Clock hands still rotate counter clockwise. If anyone knows how to change the 
			  function fix this, let me know. I know it can be done but it doesn't say how to 
			  in the radiant manual.  
			: Doubled the number of custom shaders used.  



Hints:                  : landing on soft surfaces(i.e. bed or carpet) will not hurt you.
			: This is basically a platform map with a floor. The level was specifically
			  designed so each platform has at least three entry points. It is also designed
			  so you can circle the room on easily from platform to platform both clock and counter
			  clock wise. 
			: Ask not for who the bell tolls. If you hear the clock bell then someone has the 
			  BFG. 
			


================================================================

- Play Information -

Mod			: None
Players                 : 1 - 8 (8 recommended)
Bots                    : Yes.

Unzip the the zip file Mikesroom.zip into your quake3\baseq3 directory. 


- Construction -

Base                    : None.
Editor(s) used          : Q3Radiant
Known Bugs		: None

Build Time              : A little more than a month so far. A lot of time was spent
			: learning to use the editor.

Textures used           : About 210 custom textures. Over 150 are my own. Used around	
			  10 id textures.  21 custom shaders, all modfied or created by myself.
Compile time            : About 8 hours with full vis.




This level is (c) 2001 Mike Williams.

- Copyright / Permissions -
You not include or distribute this map in any sort of commercial product without 
permission from the author.  You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks
without permission from the author.

- Disclaimer -
This level contains certain copyrighted images and trademarks. If you own any copyrighted 
images or trademarks used in level, email me and I will immediately remove them if 
you wish. 


P.S. - Don't bitch about the spelling and grammer errors in the read me file. Just correct them and send me the corrected version. Thanks. :)



