Title                   : Eat Steak
BSP Name                : bap3dm1.bsp
Author                  : Tom "Shallow[BAP]" Waters
Release Date            : 10 December 2000
Email Address           : goriki@hotmail.com
Home Page               : http://www.bad-apple.net/
			  'It seemed quite funny at the time.'
Game                    : Quake 3 Arena DM
			  Tourney and Team available but this is mainly a FFA map.
File size               : 2298K pk3, 5664K uncompressed

Description             : Another gothic DM map with quite a nice skybox.

Beta testers		: pjw, Sporty[BAP], HUNTER[BAP], Camacha, Vaerktoej.

Additional Thanks to    : id (because you have to thank id, it's the law)
			  Lloyd M for his Terragen tutorial
			  The Terragen peeps for Terragen

Previous work           : None released. I have vast quantities of embarassing tat
			  I made for Doom 2 and Quake 2 though.
                                                    
==================================================================================

* MAP Information *

New Textures            : Yes. Lights, trim texture, computer thing custom skybox.
			  Shaders mostly hacked id shaders.

* Construction *

Base                    : Built from scratch but incorporating bits of two other
			  abandoned maps along the way
Construction Time       : No idea. Very on/off working on this
Build programs          : q3map
BSP Time 	        : 19 seconds
VIS Time		: 3503 seconds (-full)
LIGHT Time		: 476 seconds (-extra)
Compile machine         : Athlon 700, 256MB RAM
Editor used             : q3radiant, GtkRadiant 1.1 Beta
Other programs          : Editpad, PSP 5, Curry, Terragen
Known Bugs              : Nothing I'd call a bug. There's a couple of sparklies
			  that no amount of detergent will shift. Bots are not
			  terribly interested in the RG room. And the r_speeds
			  are higher than I'd have liked in one place - still
			  perfectly acceptable, but higher than I'd have liked.

* Copyright / Permissions *

You may NOT use this level as a base to build additional levels without the
explicit permission of the author. You may use the custom textures for any 
non-commercial project, but please let me know.
You may distribute this pk3 freely in any electronic format but you must NOT
charge for doing so.