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AKUTATOURNEY2-------Blitz
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Date		: 03/17/2016
Filename	: akutatourney2.pk3
MapName		: Blitz
Author		: AKUTA
Email		: ben__t@hotmail.com

Website		: http://www.akuta.proboards.com

Description	: Tourney map with winding vertical atriums designed for strategic gameplay.
		: FFA with just a few players is okay, but meant for tourney play.
		: Bots play well, but will never go for mega health, LGammo or GL ammo 
		: because those items are accessible via plasma climb only.
		: Other than that, bots utilize the map well.

Credits		: ID Software ; Kevin Johnstone (Rorshach) for his awesome texture sets
		: The rotor texture was used from www.cgtextures.com 
		: Adam "Senn" Bellefeuil for his rust metal texture
		: Victor "DaEngineer" Karp for his tele texture
		: AKUTA Concrete texture was created from scratch by me
		: Gtk-Radiant
		: Sincere apologies for anyone I forgot to mention.



***Construction***

Base		: New level made from scratch, textures from Rorshach, ID Software, Senn, DaEngineer and one from myself.
Textures	: Kevin Johnstone (Rorshach) for his Vendetta Texture Set 
		: Adam "Senn" Bellefeuil for his rust metal texture, DaEngineer for his
		: tele texture and ID Software of course.
Editor		: Gtk-Radiant
Bugs		: None.
Build Time	: 2 week
Compile Time	: 17 minutes
Music		: No
Sounds		: Yes
Bot Support	: Yes
Application	: Tourney**FreezeTag**FFA**2-6 players max
Weapons		: Shotgun ; Grenade Launcher ; Rocket Launcher ; Lightning Gun : Railgun ; and Plasma Gun
		: LGammo ; GLammo & MegaHealth available via plasma climb

***Copyright / Permissions***  

 Quake 3 Arena is a registered trademark of ID Software, INC. and several textures
created by them is used on this map. This map also incorporates textures from
Kevin Johnstone (Rorshach) ; one texture (rust metal) from Adam "Senn" Bellefeuil,
and one texture from: Victor "DaEngineer" Karp (tele texture). AKUTA Concrete texture
was made by me (AKUTA) and can be used as long as I am given credit for it.
You may distribute this map FREELY via internet, provided you include this 
TXT (readme) file and leave the archive intact with no modifications. 
If you would like to use this map in any other way, 
please contact me via email: ben__t@hotmail.com or reach me at

http://www.akuta.proboards.com

Special Gratitude: ID Software, because without your game this would not exist.
