TITLE                   : 42ctf1/CTF1 Revamped
FILENAME                : 42ctf1.pk3
MAPS:                   : 42ctf1.bsp
AUTHOR                  : {VR}
DATE                    : 09/02/07
TYPE                    : Insta-Unlagged CTF
PLAYERS                 : 4 - 16 (2 v 2, 8 v 8)
EMAIL ADDRESS / MSN     : Lucian_lees@Hotmail.com
WEBSITE URL	        : N/A
CONTENTS	        : 42ctf1.bsp/textures/scripts/shaders/readme.txt

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INSTALLATION INSTRUCTIONS
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Copy 42ctf1.pk3 into your baseq3 folder,
Launch quake3arena,
Play & enjoy.

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MAP INFO
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This map is an Revamped modification to the original q3ctf1. It was reconstructed using less brushes and many good hours were spent on clipping to create a cleaner layout. Most of the textures and models were created by ID, however some custom textures/scripts/shaders were made by myself. Glass and hanging flag textures were made by Tre (others may know him as d3fin3d/Dfnd). My aim was to make q3ctf1 less campy and more about skill by adding an extra route to the map. I think I have achieved this and with some updated textures and design ideas, I hope 42ctf1 offers players many happy hours of revived gaming.

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AUTHORS NOTES
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- *New Feature* Red/Blue Tunnels providing an additional route
- *New Feature* Wings both left and right of bases to provide spawn points that were originaly far left/right in the main base corridor.
- Removed courtyard spawn locations.
- Bases are now balanced meaning low<->low/high<->high
  (originaly low<->high/high<->low).
- Better Location names and placement.
- Slippery wall tops to prevent camping without ruining gameplay.
- No Bot support as of yet.
- Created with GTKRadiant 1.4.0

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FIXED
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- Fixed base-side high exit (both inside hall-way and in base) where players could camp.
- Fixed back board behind flags where players were also able to camp.
- Fixed all windows so you can no longer get stuck on top of the arch above.
- Fixed Player_start/respawn locations so they are 2 units only (no more or less) above the floor and at least 2 units away from any wall.

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CONTACT
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Please feel free to contact me if you find any bugs. Also, if you have any ideas for a new map I will try to make those ideas a reality ;)

Lucian_lees@hotmail.com
{VR}, Member of the Fourtytwo Design Team. 
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Beta Testers
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Tr/d3fin3d/dfnd
Anc!ent
D!az.uk
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CREDITS
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Tr/d3fin3d/dfnd - for assitance with textures that proved to be very useful
Mikey,hp3z and other members of DBZ clan for the nice feedback and intrest :)
All the players in 4.2 <3

----------{VR}/4.2|^{VR}_ etc ...peace.---------
